Facebook的首席執行官馬克·扎克伯格正在將公司的未來押注于元宇宙。
為彰顯Facebook全力聚焦元宇宙的決心,扎克伯格在10月28日舉辦的Facebook年度Connect大會上宣布Facebook已經更名為Meta,并表示:“我相信元宇宙將成為互聯網發展的下一個篇章,它也將是我們公司的下一個篇章。”
如果你并不知道“元宇宙”這個詞的含義,也實屬正常。隨著個人計算機和智能手機的問世,這個術語至今主要被未來學家們用來描述下一個前沿計算和網絡領域。
關于元宇宙,你需要知道以下幾點。
什么是元宇宙?
元宇宙概念最早源自尼爾·斯蒂芬森的科幻小說《雪崩》(Snow Crash),是指可以通過虛擬現實訪問的數字宇宙。最近許多科幻作品中經常出現這類情節,例如《黑客帝國》(Matrix)系列影片以及《頭號玩家》(Ready Player One)原著小說和電影。
元宇宙被大眾媒體描繪成了一個完全沉浸式的網絡空間,它看起來與現實世界相似,但卻是由計算機生成的。人們能夠借助VR頭盔在物質世界和虛擬世界之間自由切換,或者像電視連續劇《星際迷航:下一代》(Star Trek: The Next Generation)中那樣,通過定制房間來實現真人與逼真的全息影像之間的互動。
元宇宙的現狀如何?
當前的技術還不夠成熟,無法創建逼真的虛擬世界。雖然人們可以通過Facebook的Meta(原品牌名為Oculus)系列設備等VR頭盔沉浸在數字環境中,但這些環境更類似于電子游戲。
目前,像《堡壘之夜》(Fortnite)等一些電子游戲已經帶有元宇宙屬性,用戶能夠操控定制的數字角色,并且這些數字角色還可以與其他玩家聊天。但是,他們必須使用個人計算機、智能手機和游戲機等傳統計算設備才能夠玩《堡壘之夜》。
早在本世紀初期,初創公司林登實驗室(Linden Lab)推出過一款名為《第二人生》(Second Life)的游戲,這款游戲呈現了一個可以通過計算機訪問的持續的網絡世界。用戶能夠創建數字家庭、玩游戲、與其他玩家聊天,甚至還可以買賣虛擬服裝。盡管這款游戲仍然有一小群忠實的粉絲,但是隨著智能手機的興起,多年來它的受歡迎程度在不斷下降。
Facebook的元宇宙愿景是什么?
扎克伯格稱元宇宙是社交網絡行業的下一個發展方向,人們將不再使用只能夠發布評論文字和照片的靜態用戶資料。為了進入元宇宙,人們需要戴上VR頭盔或增強現實眼鏡,將數字空間疊加到物質世界。還可以通過尖端投影系統將逼真的全息影像投射到現實世界。
扎克伯格說:“當你和朋友一起玩游戲時,你不會感覺只是自己一個人在電腦上玩,而是你們一起身處一個不同的世界。當你們在元宇宙中開會時,也不會感覺只能夠看到屏幕上的網格人臉,而是感覺你們正同處一室,在同一空間里進行眼神交流。”
建筑師將可以在他們的實體辦公室展示數字建筑設計。利用元宇宙,友人們不必實際到場就能夠參加音樂會。
人們可以用多種數字分身來代表自己:工作時,嚴肅認真的分身上場;和朋友出去閑逛時,以悠閑的卡通形象示人;玩電子游戲時,又變成了宛如機器人一般的奇異化身。
通過基于加密貨幣和數字收藏品(即非同質化代幣,NFT)的新經濟體系,人們能夠買賣貨物和服務。
扎克伯格稱元宇宙還將改變人們與智能手機或AR眼鏡的互動方式。人們將可以用手勢“說幾句話,甚至僅僅通過思考就能夠讓事情發生。”
元宇宙領域有利可圖嗎?
Facebook關于元宇宙的想法還遠遠無法實現。這需要數年甚至數十年的時間才可以完全實現——如果能夠實現的話。
扎克伯格沒有透露他的公司何時可以從元宇宙業務中獲利。他只是說:“未來十年內,元宇宙將惠及10億人口,催生價值數千億美元的數字商務,并為數百萬創造者和開發者提供就業。”
上周早些時候,Facebook稱2021年公司對元宇宙項目的投入將導致其總利潤減少100億美元。
扎克伯格對Facebook核心在線廣告業務在元宇宙中的未來只字未提。據推測,該公司將在元宇宙中根據人們在虛擬世界的行為有針對性地展示廣告,通過這種方式,該公司能夠獲利數十億美元。
扎克伯格強調,為了讓Facebook的元宇宙更接近現實世界,需要外部開發者為其創造新產品,比如游戲、音樂會和其他活動。理論上來講,Facebook可以從開發者收入中抽取一定分成,就像蘋果(Apple)和谷歌(Google)向在其應用商店中售出應用程序的開發者收取費用一樣。
元宇宙是Facebook主宰下一個前沿計算領域的機會,或許Facebook能夠搶在競爭者之前創建一個相當于應用商店的元宇宙。結果可能是非常有利可圖的,也可能像《第二人生》一樣名不副實。(財富中文網)
翻譯:郝秀
審校:汪皓
Facebook的首席執行官馬克·扎克伯格正在將公司的未來押注于元宇宙。
為彰顯Facebook全力聚焦元宇宙的決心,扎克伯格在10月28日舉辦的Facebook年度Connect大會上宣布Facebook已經更名為Meta,并表示:“我相信元宇宙將成為互聯網發展的下一個篇章,它也將是我們公司的下一個篇章。”
如果你并不知道“元宇宙”這個詞的含義,也實屬正常。隨著個人計算機和智能手機的問世,這個術語至今主要被未來學家們用來描述下一個前沿計算和網絡領域。
關于元宇宙,你需要知道以下幾點。
什么是元宇宙?
元宇宙概念最早源自尼爾·斯蒂芬森的科幻小說《雪崩》(Snow Crash),是指可以通過虛擬現實訪問的數字宇宙。最近許多科幻作品中經常出現這類情節,例如《黑客帝國》(Matrix)系列影片以及《頭號玩家》(Ready Player One)原著小說和電影。
元宇宙被大眾媒體描繪成了一個完全沉浸式的網絡空間,它看起來與現實世界相似,但卻是由計算機生成的。人們能夠借助VR頭盔在物質世界和虛擬世界之間自由切換,或者像電視連續劇《星際迷航:下一代》(Star Trek: The Next Generation)中那樣,通過定制房間來實現真人與逼真的全息影像之間的互動。
元宇宙的現狀如何?
當前的技術還不夠成熟,無法創建逼真的虛擬世界。雖然人們可以通過Facebook的Meta(原品牌名為Oculus)系列設備等VR頭盔沉浸在數字環境中,但這些環境更類似于電子游戲。
目前,像《堡壘之夜》(Fortnite)等一些電子游戲已經帶有元宇宙屬性,用戶能夠操控定制的數字角色,并且這些數字角色還可以與其他玩家聊天。但是,他們必須使用個人計算機、智能手機和游戲機等傳統計算設備才能夠玩《堡壘之夜》。
早在本世紀初期,初創公司林登實驗室(Linden Lab)推出過一款名為《第二人生》(Second Life)的游戲,這款游戲呈現了一個可以通過計算機訪問的持續的網絡世界。用戶能夠創建數字家庭、玩游戲、與其他玩家聊天,甚至還可以買賣虛擬服裝。盡管這款游戲仍然有一小群忠實的粉絲,但是隨著智能手機的興起,多年來它的受歡迎程度在不斷下降。
Facebook的元宇宙愿景是什么?
扎克伯格稱元宇宙是社交網絡行業的下一個發展方向,人們將不再使用只能夠發布評論文字和照片的靜態用戶資料。為了進入元宇宙,人們需要戴上VR頭盔或增強現實眼鏡,將數字空間疊加到物質世界。還可以通過尖端投影系統將逼真的全息影像投射到現實世界。
扎克伯格說:“當你和朋友一起玩游戲時,你不會感覺只是自己一個人在電腦上玩,而是你們一起身處一個不同的世界。當你們在元宇宙中開會時,也不會感覺只能夠看到屏幕上的網格人臉,而是感覺你們正同處一室,在同一空間里進行眼神交流。”
建筑師將可以在他們的實體辦公室展示數字建筑設計。利用元宇宙,友人們不必實際到場就能夠參加音樂會。
人們可以用多種數字分身來代表自己:工作時,嚴肅認真的分身上場;和朋友出去閑逛時,以悠閑的卡通形象示人;玩電子游戲時,又變成了宛如機器人一般的奇異化身。
通過基于加密貨幣和數字收藏品(即非同質化代幣,NFT)的新經濟體系,人們能夠買賣貨物和服務。
扎克伯格稱元宇宙還將改變人們與智能手機或AR眼鏡的互動方式。人們將可以用手勢“說幾句話,甚至僅僅通過思考就能夠讓事情發生。”
元宇宙領域有利可圖嗎?
Facebook關于元宇宙的想法還遠遠無法實現。這需要數年甚至數十年的時間才可以完全實現——如果能夠實現的話。
扎克伯格沒有透露他的公司何時可以從元宇宙業務中獲利。他只是說:“未來十年內,元宇宙將惠及10億人口,催生價值數千億美元的數字商務,并為數百萬創造者和開發者提供就業。”
上周早些時候,Facebook稱2021年公司對元宇宙項目的投入將導致其總利潤減少100億美元。
扎克伯格對Facebook核心在線廣告業務在元宇宙中的未來只字未提。據推測,該公司將在元宇宙中根據人們在虛擬世界的行為有針對性地展示廣告,通過這種方式,該公司能夠獲利數十億美元。
扎克伯格強調,為了讓Facebook的元宇宙更接近現實世界,需要外部開發者為其創造新產品,比如游戲、音樂會和其他活動。理論上來講,Facebook可以從開發者收入中抽取一定分成,就像蘋果(Apple)和谷歌(Google)向在其應用商店中售出應用程序的開發者收取費用一樣。
元宇宙是Facebook主宰下一個前沿計算領域的機會,或許Facebook能夠搶在競爭者之前創建一個相當于應用商店的元宇宙。結果可能是非常有利可圖的,也可能像《第二人生》一樣名不副實。(財富中文網)
翻譯:郝秀
審校:汪皓
Facebook CEO Mark Zuckerberg is betting his company’s future on the metaverse.
“I believe that metaverse is the next chapter for the internet,” he said on October 28 during Facebook’s annual Connect conference, where he announced that Facebook had changed its name to Meta to reflect its commitment to all things metaverse. “And it’s the next chapter for our company, too.”
If you have no idea what the word “metaverse” means, you’re not alone. Until now it’s been a term mostly used by futurists to describe the next frontier of computing and the web, following the advent of personal computers and smartphones.
Here’s what you need to know about it.
What is the metaverse?
The concept of the metaverse was popularized in the science-fiction novel Snow Crash by Neal Stephenson to refer to a digital universe that can be accessed through virtual reality. It’s a frequently used plot point in many recent works of science fiction, such as the Matrix films and the novel and movie Ready Player One.
The metaverse is portrayed in popular media as a fully immersive online realm that looks similar to the real world but is computer generated. People can flip back and forth between the physical and virtual world through VR headsets or, as in the Star Trek: The Next Generation television series, via custom rooms in which real people can interact with lifelike holograms.
What is the state of today’s metaverse?
Today’s technology is still isn’t good enough to create lifelike virtual worlds. Although people can immerse themselves in digital environments through VR headsets, such as Facebook’s family of Meta (formerly branded Oculus) devices, these environments are more akin to video games.
Some current video games such as Fortnite have metaverse-style attributes—users can direct customizable digital characters who can chat with other players. But they must still play Fortnite using conventional computing devices like PCs, smartphones, and game consoles.
In the early 2000s, startup Linden Lab debuted Second Life, a sort of game that provided a persistent, online world accessible through computers. Users could create digital homes, play games, and chat with one another, and even buy and sell virtual clothing. But its popularity declined over the years with the rise of smartphones, though it still has a small and loyal fan base.
What is Facebook’s vision of the metaverse?
Zuckerberg says the metaverse is the next evolution for social networking, moving past static user profiles that let people merely post comments and photos. To reach it, people would need to wear VR headsets or augmented reality glasses that superimpose the digital realm onto the physical world. There could also be lifelike holograms beamed into the real world from cutting-edge projection systems.
“When you play a game with your friends, you’ll feel like you’re right there together in a different world, not just on your computer by yourself,” Zuckerberg said. “And when you’re in a meeting in the metaverse, it will feel like you’re right in the room together making eye contact, having a shared sense of space, and not just looking at a grid of faces on a screen.”
Architects would be able to display digital building designs in their physical offices. Friends would be able to use the metaverse to attend concerts without actually having to be at the physical location.
People could use several digital avatars to represent themselves: a more serious avatar for work, a laid-back and cartoonish one for hanging out with friends, and a fantastical one like a robot when playing video games.
New economic systems, based on cryptocurrencies and the digital collectibles known as NFTs, would let people buy and sell goods and services.
The metaverse would also change how people interact with smartphones or AR glasses, Zuckerberg said. People would be able to use hand gestures to “say a few words or even just make things happen by thinking about them.”
Are there profits to be found in the metaverse?
Facebook’s idea for the metaverse is far from realized. It will take years, if not decades, to be fully realized—if it ever is.
Zuckerberg didn’t indicate when his company would be able to turn a profit from its metaverse business. He would only say that “within the next decade, the metaverse will reach a billion people, host hundreds of billions of dollars of digital commerce, and support jobs for millions of creators and developers.”
Earlier last week, Facebook said that its spending on the metaverse would erase $10 billion from its overall profits in 2021.
Zuckerberg said nothing about the future of Facebook’s core online ad business in the metaverse. Presumably, the company could make billions of dollars showing people ads in the metaverse that are targeted to them based on what they do in the virtual world.
Zuckerberg pitched the need for outside developers to build products for Facebook’s metaverse, such as games, concerts, and other activities to make it akin to the real world. Theoretically, Facebook could take a cut of any money that developers make, just as Apple and Google charge developers fees for selling apps in their app stores.
The metaverse is Facebook’s opportunity to dominate the next frontier of computing, perhaps even establishing the metaverse equivalent of an app store before its rivals can. The results could be profoundly lucrative, or it could be like Second Life, where the reality fails to live up to the hype.