云游戲業務在新冠疫情期間迎來了迅猛增長。有鑒于超高速5G移動網絡的普及,該業務的增速有望進一步提升。
9月3日,分析公司Newzoo表示,新興云游戲服務(通過智能手機類設備而不是視頻游戲單機來獲取高質量的視頻游戲)有望在今年帶來5.847億美元的消費,是2019年1.7億美元的3倍多。
Newzoo稱,到2023年,云游戲市場規模有望增至48億美元,與公司此前32億美元的預測值相比幾乎增長了近50%。
Newzoo分析師吉列爾梅·弗南德斯表示,新冠疫情和隨后的居家隔離規定是云游戲業務大幅增長的背后推手。由于新冠疫情的原因,人們的閑暇時間多了,因此更愿意嘗試云游戲服務。
像微軟、谷歌和亞馬遜這樣的計算巨頭正花巨資押注云游戲,其競爭對手包括英偉達、Blade和Parsec。
隨著更多的電信公司打造5G網絡,弗南德斯稱自己預計云游戲將獲得更大的發展動力。互聯網網速的提升有望讓該技術更受用戶青睞。
弗南德斯稱,中國將有可能成為最大的市場。除了新5G網絡之外,中國科技巨頭騰訊將投入重金打造其自有的云游戲服務。
微軟在美國開展了近1年的測試之后,計劃于9月中旬推出其xCloud服務。該服務將整合至公司的Game Pass視頻游戲注冊會員高端服務。
弗南德斯稱,微軟是當前“最強大的對手”,部分原因在于該公司在歷史上一直通過其Xbox游戲單機銷售大熱視頻游戲。
弗南德斯說,亞馬遜據稱也在開發云游戲服務,但該公司視頻游戲部門存在的問題可能會讓這些計劃難以按時進行。今夏早些時候,亞馬遜發布了其備受期待的在線射擊游戲Crucible,但由于反饋不佳,公司很快將游戲列為“內部beta測試版”
弗南德斯說,盡管谷歌和其Stadia云游戲服務從新冠疫情中獲益匪淺,但專屬游戲的缺乏使得谷歌無緣成功。
他說:“我認為谷歌推出的Stadia有點趨于平庸,因為他們提供的內容不夠豐富,無法真正地吸引玩家。”(財富中文網)
譯者:Feb
云游戲業務在新冠疫情期間迎來了迅猛增長。有鑒于超高速5G移動網絡的普及,該業務的增速有望進一步提升。
9月3日,分析公司Newzoo表示,新興云游戲服務(通過智能手機類設備而不是視頻游戲單機來獲取高質量的視頻游戲)有望在今年帶來5.847億美元的消費,是2019年1.7億美元的3倍多。
Newzoo稱,到2023年,云游戲市場規模有望增至48億美元,與公司此前32億美元的預測值相比幾乎增長了近50%。
Newzoo分析師吉列爾梅·弗南德斯表示,新冠疫情和隨后的居家隔離規定是云游戲業務大幅增長的背后推手。由于新冠疫情的原因,人們的閑暇時間多了,因此更愿意嘗試云游戲服務。
像微軟、谷歌和亞馬遜這樣的計算巨頭正花巨資押注云游戲,其競爭對手包括英偉達、Blade和Parsec。
隨著更多的電信公司打造5G網絡,弗南德斯稱自己預計云游戲將獲得更大的發展動力。互聯網網速的提升有望讓該技術更受用戶青睞。
弗南德斯稱,中國將有可能成為最大的市場。除了新5G網絡之外,中國科技巨頭騰訊將投入重金打造其自有的云游戲服務。
微軟在美國開展了近1年的測試之后,計劃于9月中旬推出其xCloud服務。該服務將整合至公司的Game Pass視頻游戲注冊會員高端服務。
弗南德斯稱,微軟是當前“最強大的對手”,部分原因在于該公司在歷史上一直通過其Xbox游戲單機銷售大熱視頻游戲。
弗南德斯說,亞馬遜據稱也在開發云游戲服務,但該公司視頻游戲部門存在的問題可能會讓這些計劃難以按時進行。今夏早些時候,亞馬遜發布了其備受期待的在線射擊游戲Crucible,但由于反饋不佳,公司很快將游戲列為“內部beta測試版”
弗南德斯說,盡管谷歌和其Stadia云游戲服務從新冠疫情中獲益匪淺,但專屬游戲的缺乏使得谷歌無緣成功。
他說:“我認為谷歌推出的Stadia有點趨于平庸,因為他們提供的內容不夠豐富,無法真正地吸引玩家。”(財富中文網)
譯者:Feb
Cloud gaming has boomed during the coronavirus pandemic. And with the anticipated spread of superfast 5G mobile networks, it’s expected to grow even more.
Spending on nascent cloud gaming services, in which people stream high-quality video games directly to devices like smartphones instead of video game consoles, is expected to generate $584.7 million this year, more than three times as much as the $170 million spent in 2019, analytics firm Newzoo said on Thursday.
By 2023, the cloud gaming market is expected to balloon to $4.8 billion, Newzoo noted. That’s a nearly 50% increase from the firm’s prior projection, that cloud gaming revenue would be $3.2 billion that year.
Newzoo analyst Guilherme Fernandes said that COVID-19 and ensuing shelter-in-place rules are responsible for the huge growth. People with more time on their hands because of the coronavirus pandemic are more willing to try a cloud gaming service.
Cloud computing giants like Microsoft, Google, and Amazon are betting billions of dollars on cloud gaming. Their rivals include Nvidia, Blade, and Parsec.
Fernandes said he expects cloud gaming to gain even more momentum as more telecommunication companies build 5G networks. The increased Internet speed is expected to make the technology more appealing to users.
China will likely be among the biggest markets, Fernandes said. In addition to new 5G networks, Chinese tech giant Tencent is investing heavily in its own cloud gaming service.
In the U.S., after nearly a year of testing, Microsoft plans to debut its xCloud service in mid-September. The service will be bundled into the premium tier of the company’s Game Pass video game subscription service.
Fernandes said that Microsoft is “the strongest player right now,” partly because of the company’s history of selling popular video games via its Xbox gaming console.
Amazon is reportedly developing a cloud gaming service, but problems in the company’s video game unit could delay those plans, Fernandes said. Earlier this summer, Amazon released its much anticipated online shooter Crucible, but then quickly moved the game to a “closed beta version” after a poor reception.
While Google and its Stadia cloud gaming service have benefited from COVID-19, a lack of exclusive video games have muted its success, Fernandes said.
“I think Google’s launch of Stadia was a little bit underwhelming because they have not delivered enough content to really get people on board,” he said.