安卓電視將顛覆游戲王國
????今天,是什么使大屏游戲體驗和手機游戲體驗有所不同? ????輸入系統和耗電問題。手機游戲基本上都是基于觸摸屏的,要靠電池驅動。但一旦來到客廳,開發者就會看到手柄和遙控器,系統也將用上交流電,這樣芯片運行速度就更快也更持久。對有些開發者來說,這將是他們首次必須考慮沒有觸控的游戲型態。而對另一些人來說,這種場景又猶如時光倒流。在即將到來的L輪發布前,安卓還沒有確定鍵盤布局和手柄生效方面的標準。這就使開發者很難針對控制器做開發,于是他們要么為某個品牌做一次性開發,要么干脆不考慮控制器。而安卓電視將讓他們有理由使控制器生效,而這會直接導致手機和平板設備出現控制器游戲。這就是跨形態單一平臺的力量。 ????您認為像安卓電視這樣的小型游戲機會如何改變這種情況? ????安卓電視絕不只是供小型游戲機使用的系統,它的使命是將安卓系統帶到客廳的大屏幕上——植入電視、有線機頂盒、流媒體播放器或是小型游戲機。自2008年以來,手機的標準平臺對手機業產生了深遠影響,現在為所有這些設備提供一個標準平臺也會對客廳產生同樣重大的影響。這將為開發者和消費者帶來巨大的雙贏局面,同時也將提高所有參與者的期望值。 ????你們與英偉達公司在安卓電視項目的合作是如何進行的? ????我們一直與英偉達密切合作(他們是ADT-1的核心)。英偉達的人確實很“懂”游戲和玩家——這就是他們的DNA。他們一直幫我們與游戲開發者開展合作,還幫著優化我們在谷歌開發者大會(Google IO)發布的開發者樣機的圖像性能。我們還和圖像芯片業內的多家供應商合作,包括高通公司(Qualcomm)、ARM公司、英特爾公司(Intel)等。 ????英偉達“圖睿”(Tegra)K1技術為游戲機玩家帶來哪些體驗? ????它使手機和小型游戲機也能享有第三代游戲機和PC級游戲的性能。我們與英偉達開發了一臺樣機。在谷歌開發者大會上,Epic Games公司的人用“虛幻引擎4”(Unreal Engine 4)在這臺樣機上展示了玩家將享有的體驗。 ????當需要在觸屏和實體手柄之間做出選擇時,游戲開發者就會開發手機和安卓電視都適合的游戲,您怎么看這種現象? ????理想情況下,一款游戲應該在這兩個平臺上都能玩。由于安卓電視游戲機的實體手柄也適用于手機和平板,因此開發者投資打造的游戲也適用于所有設備。在Preview Play Store,適用于安卓電視的絕大多數游戲和你安裝在手機和平板上的游戲是一模一樣的。明年我就會看到很多孩子帶著平板和兩個手柄去學校了。 |
????What differentiates the big-screen gaming experience from the mobile experience today? ????Input system and power. Mobile experiences are almost always touchscreen-based and battery operated. Once you hit the living room, developers are going to see gamepads and remote controls, and the systems will be plugged into a wall so the chipset can run faster for longer. For some developers, it will be the first time they have had to think about non-touch gaming. For others, it will be like going back in time. Prior to the upcoming L release, Android hadn’t set down a standard for button mappings and how Gamepads should work. This made it really hard for developers to target controllers, so they either did one-off development for a single brand or just ignored controllers altogether. Android TV will give them a reason to get controllers working, and this will translate directly to controller gaming on phones and tablets. That’s the power of a single platform across all form factors. ????How do you see micro-consoles like Android TV changing that? ????Android TV is much more than just a system for micro-consoles, it’s all about bringing Android to the big screen in your living room — either built into your TV, cable STB, media streamer or micro-console. Having a standard platform for all of these devices is going to have the same impact in the living room that having a standard platform for mobile devices has had on the mobile industry since 2008. It’s going to be a big win for developers and consumers and raise the overall expectations of everyone involved. ????How have you worked with Nvidia on Android TV? ????We have worked very closely with Nvidia (they are at the heart of the ADT-1). The folks at Nvidia really “get” gaming and gamers — it’s in their DNA. They have helped us work with game developers, as well as optimize graphics performance on the developer devices we gave away at Google IO. We also work with GPU vendors across the industry, including Qualcomm ARM, Intel, etc. ????What does Tegra K1 technology open up for video game experiences? ????It brings third-generation console and PC-class gaming to mobile and small living room devices. We did a demo with Nvidia and the folks at Epic Games with Unreal Engine 4 at Google IO to show off what’s going to be possible. ????How do you see game developers creating titles across mobile devices and Android TV when it comes to the touchscreen versus physical controller? ????In an ideal world a game should operate both ways equally. Since the physical controllers for Android TV devices will also work with phones and tablets, the investment for developers will be across all devices. Most of the games on the Preview Play Store for Android TV are the same ones you install on your phone or tablet. I can see a lot of kids carrying a tablet and two gamepads to school next year. |